In a previous post, I mentioned that I found an immense amount to enjoy in Rod Lurie’s The Contender, but with the rather glaring exception that I found the titular protagonist insufferable. Its strong supporting cast, its excellent cinematography, its genuine fascination with the workings of politics, however – all these things in combination allowed me to look past Joan Allen’s sanctimonious heroine. The 1995 animated film Balto represents, for me, the polar opposite extreme. Here is a film where the overall work is badly riddled with problems, almost to the point of not being worth watching, but is ultimately redeemed by having an endlessly engaging and likeable hero.
Simply
put, I like Balto enormously as a character. This is actually rather rare for
me. As I mentioned in another previous post, I often find the heroic leads in
Hollywood movies unrelatable at best, or outright hateful at worst. For one to
actually win me over completely is unusual, but even a cursory look at its
qualities will reveal that Balto is a
very unusual film. It was the final feature produced by Amblimation – the
spin-off company of Steven Spielberg’s Amblin Entertainment, devoted purely to
animation. The inordinate influence of the Spielberg imprimatur on 1980s pop
culture has always been well-understood, but people tend to remember things
like Poltergeist and The Goonies more readily than An American Tail and The Land Before Time. The latter films,
however, may be more radically important, since Hollywood animation had for so
long been the near-monopoly of Walt Disney Studios. By lending his immense name
recognition to animated films that would break this mould, Spielberg helped
expand the conceptual boundaries of what could be done with animation in the
mainstream. Balto would be the
penultimate project of this expansion, and its problems are those of a
production which is testing the boundaries whereby an “animated film” becomes simply a film that is realized via animation.
Balto’s creators seem to have
wanted to make an animated film that would be a completely de-Disney-fied,
straightforward epic drama, but nonetheless panicked that audiences used to
Disney films weren’t ready for such an endeavour. Unwilling to give up their
serious ambitions, however, they hedged their bets by salting in an inordinate
amount of cartoonish humour, of a buffoonish kind even lower than Disney’s
usual tenor, in the hopes that they would leaven each other, and the final film
would gel. In the event, however, this calculation failed miserably, and we are
left with a movie that is partly a rare masterpiece, and partly a disposable Saturday
morning cartoon. Probably the chief reason I ultimately emphasize the former,
however, is that the characterization of its hero resides in the first column.
Beyond
being excellently animated, about which more later, Balto is very compelling as
a character. A wolf-husky hybrid, he lives on the outskirts of Nome in the hull
of a wrecked ship – outside of society but still looking in. He sees the
achievement and camaraderie of the sled dog teams, and the affection that the
humans have for their dogs – especially the young girl Rosy, whose fiery-red
husky “Jenna” he’s secretly in love with – and longs to be part of it all. His
lupine blood, however, means that this society spurns him, even though his
inordinate strength and speed means there’s so much he could do for it. One
brilliant scene has him slinking off dejectedly to his ship, only to see a pack
of wolves passing on a nearby ridge. They pause expectantly, evidently recognizing
him as one of their own and inviting him to join them, but he can’t bring
himself to abandon human society totally – even his own pitiful and peripheral
place in it. The
film’s narrative soon offers a way to cut this Gordian knot, however, when an
outbreak of diphtheria means that an isolated Nome stands in need of a saviour.
Balto may never have been able to be accepted, but he now has the chance to
vault beyond acceptance and become revered. The severity of the threat to Nome
is emphasized by a number of shots of impassable pack ice and blizzard
conditions, more hyperrealistic than almost anything Disney has ever done, and
a haunting shot of the local carpenter building a number of child-sized coffins.
All
this is obviously deep stuff indeed to throw at preteens, and so the film
engages in what amounts to a campaign of wilful vandalism against itself. In addition to a comic
sidekick – a goose named “Boris” with a heavy Russian accent – Balto is flanked
by a pair of polar bears named Muk and Luk who are also ostracized from their
kind because they can’t swim. Jenna, meanwhile, is given two friends named
“Dixie” and “Sylvie,” who speak like Manhattan Jewish socialites. And the
film’s ridiculously exaggerated villain “Steele” – the current head sled dog –
is given a trio of flunkies named “Nikki,” “Kaltag,” and “Star,” who have a
running shtick whereby Star effusively babbles until Kaltag shuts him up by
punching him. It’s the sort of gag that works well enough in TV cartoons, but
woefully undermines Balto’s best
cinematic qualities.
And
there are plenty of those. The film’s single greatest moment comes at the
57-minute mark, after Balto's initial attempts to lead the dogsled team seem to have failed, and he and the diptheria antitoxin have been swept off a cliff. The first image we see is of Balto shoving his head up out of the snowdrift he’s been buried in. Following that, there’s an amazing
four-second shot of him pulling himself back up above ground, incredibly
strongly backlit in a heroic low-angle framing. After this, however, he lies
down in apparent defeat, muttering “Rosy” as he lays his paw across his snout.
A cut out to a medium-long shot here reveals the film’s technically hybrid nature,
inasmuch as Balto himself is still drawn with pencil and ink, but the blizzard
that’s raging unforgivingly around him has obviously had a lot of help from
CGI. Faced with the contrast, I still feel nostalgic for the analogue side of
the equation, in spite of all the amazing things digital animation can do.
Cutting
back into a close-up of Balto’s face, we hear a magical-sounding sparkling
noise from offscreen. As he looks up for its source, the camera pulls back and
reveals the paws of a great, mystical white wolf standing frame left, which
Balto acknowledges with a look of plaintive uncertainty. It’s a great
animated-acting moment from our hero, which is followed by a reverse-angle cut to a
full-on majestic push-in/tilt-up shot, causing the white wolf to tower over the
frame – and thus Balto, and thus us the spectators – just as he flings back his
head and lets out a big, dramatic howl. Cutting back to reverse angle, we find
ourselves looking over the white wolf’s shoulder, and down at Balto, who now
has another brilliant acting moment, turning his head aside totally cowed and
ashamed. So subtly nuanced is the animation here that, cutting in to a close-up
of Balto turning away, we can really sense that this isn’t from fear so much as
his own life-long inability to so totally embody his own lupine identity, the
way this noble creature does. It’s an utterly Biblical “pained look away”/“I am
not worthy” moment – the sort that’s de
rigeur for all epic heroes.
Another
reverse angle cut shows Balto’s face now facing the frame, the white wolf now
behind him. Thus, we see the wolf turn away in disappointment and seem to
leave, but at that very moment, Balto’s eyes suddenly focus… And a cut to his
point-of-view reveals that the medicine has landed, intact, right behind him!
We then cut back to a new framing of his dismayed face looking upward, at what
looks like an impossibly high cliff face. At this point, Boris’s voice cuts in
on the soundtrack, repeating his previous admonition that “a dog cannot make
this journey alone, but maybe a wolf can.” If nothing else, this moment
demonstrates that, as superfluous as the Muk/Luk/Dixie/Sylvie/Nikki/Kaltag/Star
constellation of characters may be, Boris’s presence in the film is justified,
inasmuch as every epic story needs its clown-sage character to offset the hero.
And with the following cut, Balto does indeed move into unequivocally heroic mode,
as a close-up shows his features smoothly shift from plaintive/sorrowful to
iconically steely and determined (the screenshot above left doesn’t do it justice),
sharply turning and facing into the blizzard defiantly, rather than defeatedly
like just a moment ago.
With the
next cut, we see that the white wolf has seemingly gone, but has left a
trail of wolfy pawprints behind. In the familiar image of the MCU composition
from earlier, we see Balto extend one of his own paws and place it in the print…
and it fits perfectly. Balto has found his own kind in the great and noble
creature we’ve just seen, and with this epiphany, he raises up his own head and
lets out a huge, dramatic howl of his own. At this point, the “camera movement”
really goes all-out, circling him 180° so that in an unbroken take, we can see
the white wolf reappear and join him in his howl. This done, we then cut to a
long shot of the two of them in profile, heroically twinned. All throughout
this scene, meanwhile, James Horner’s epically powerful score has forbidden the
viewer a single second’s possibility of dismissing things as “just a cartoon.”
I first
saw this scene in the theatre in the summer of 1995, when I was nine years old,
and it made such a vivid and indelible impression on me that from just that one
showing that I never forgot it over the following sixteen years. Finally
revisiting the film for the first time in spring of 2011, at the age of
twenty-five, I was humbled to find it still worked as potently as before. Gratifyingly,
someone’s uploaded the scene in its entirety on YouTube
here, and the fact that it’s been viewed
over 200,000 times there gives some indication of how potent a moment it is.
For
whatever strange reason, this bit always puts me in mind of a plot point from The Lives of Others, where we see
Dreyman coming face-to-face with the fake nationalist-propaganda play that
Weisler has written to cover for him. The excerpt we hear consists of
boilerplate heroism such as “Lenin is very tired, but he resolves to continue
on with his revolutionary plans…” We’re supposed to condescendingly roll our
eyes at the crude socialist realism earnestness of it, and its tone-deafness to
any irony or nuance. And yet this great moment from Balto shows that there are always moments in dramatic art where
this sort of full-bore, un-self-conscious heroism not only works, but is the
only possible choice. Substitute “Balto” for “Lenin,” and “rescue effort” for
“revolutionary plans,” and you pretty much have the dramaturgy of this scene. And
anybody who could remain wholly unaffected by it, or dismiss it as
unsophisticated, is likely the sort of glib poseur and/or hateful
philistine I would never wish to have to interact with. It’s probably not a
coincidence, incidentally, that The Lives
of Others was one of William F. Buckley’s all-time favourite films…
The rest
of the film continues in the vein of this scene, with Balto dragging the
medicine up to the top of the cliff, being definitively invested with the honour and
authority of head dog, and successfully leading the team across the many treacherous
obstacles presented by the Alaskan wilderness. Alas, it’s not long before the
film’s misconceived cartoon elements begin to work against it again. A sequence
where the team has to escape a raging avalanche of snow is intense and
gripping, but is undercut by the avalanche’s having been started by Star’s
sneezing. Likewise, the cutaways to Steele holding court back in town, spinning
his own egomaniacal, false version of events does the film few favours.
My chief
take-away from Balto today basically
boils down to “a great film trapped inside a mediocre movie.” The profusion of
cartoonish supporting characters detracts from what works perfectly well as a
straightforward epic drama, and a live-action bookend device seems to somehow
trivialize even that. It’s a testament to how well the film’s better elements
work, though, that in spite of its commercial failure in theatres, it would go
on to become an acknowledged classic on home video. The final vindication of it
in this regard would come in the early 2000s, when Universal would release not one but
two direct-to-video sequels. These films
– Balto II: Wolf Quest and Balto III: Wings of Change – would
mercifully dispense with the live-action bookending, and reign in the
comic-supporting-character quotient dramatically. Their chief raison d’etre lay simply in giving
Balto more to do as a character, whether it be trying to be a good father to
his and Jenna’s six pups, encountering a new wolf pack with which he may have a
history, coming out of head-dog retirement to lead a mail run, or being a hero
again in rescuing a crashed pilot. It’s a gratifying example of a studio
recognizing they’re onto a good thing, and going further with it.