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Simply
put, I like Balto enormously as a character. This is actually rather rare for
me. As I mentioned in another previous post, I often find the heroic leads in
Hollywood movies unrelatable at best, or outright hateful at worst. For one to
actually win me over completely is unusual, but even a cursory look at its
qualities will reveal that Balto is a
very unusual film. It was the final feature produced by Amblimation – the
spin-off company of Steven Spielberg’s Amblin Entertainment, devoted purely to
animation. The inordinate influence of the Spielberg imprimatur on 1980s pop
culture has always been well-understood, but people tend to remember things
like Poltergeist and The Goonies more readily than An American Tail and The Land Before Time. The latter films,
however, may be more radically important, since Hollywood animation had for so
long been the near-monopoly of Walt Disney Studios. By lending his immense name
recognition to animated films that would break this mould, Spielberg helped
expand the conceptual boundaries of what could be done with animation in the
mainstream. Balto would be the
penultimate project of this expansion, and its problems are those of a
production which is testing the boundaries whereby an “animated film” becomes simply a film that is realized via animation.
Balto’s creators seem to have
wanted to make an animated film that would be a completely de-Disney-fied,
straightforward epic drama, but nonetheless panicked that audiences used to
Disney films weren’t ready for such an endeavour. Unwilling to give up their
serious ambitions, however, they hedged their bets by salting in an inordinate
amount of cartoonish humour, of a buffoonish kind even lower than Disney’s
usual tenor, in the hopes that they would leaven each other, and the final film
would gel. In the event, however, this calculation failed miserably, and we are
left with a movie that is partly a rare masterpiece, and partly a disposable Saturday
morning cartoon. Probably the chief reason I ultimately emphasize the former,
however, is that the characterization of its hero resides in the first column.
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Cutting
back into a close-up of Balto’s face, we hear a magical-sounding sparkling
noise from offscreen. As he looks up for its source, the camera pulls back and
reveals the paws of a great, mystical white wolf standing frame left, which
Balto acknowledges with a look of plaintive uncertainty. It’s a great
animated-acting moment from our hero, which is followed by a reverse-angle cut to a
full-on majestic push-in/tilt-up shot, causing the white wolf to tower over the
frame – and thus Balto, and thus us the spectators – just as he flings back his
head and lets out a big, dramatic howl. Cutting back to reverse angle, we find
ourselves looking over the white wolf’s shoulder, and down at Balto, who now
has another brilliant acting moment, turning his head aside totally cowed and
ashamed. So subtly nuanced is the animation here that, cutting in to a close-up
of Balto turning away, we can really sense that this isn’t from fear so much as
his own life-long inability to so totally embody his own lupine identity, the
way this noble creature does. It’s an utterly Biblical “pained look away”/“I am
not worthy” moment – the sort that’s de
rigeur for all epic heroes.
With the
next cut, we see that the white wolf has seemingly gone, but has left a
trail of wolfy pawprints behind. In the familiar image of the MCU composition
from earlier, we see Balto extend one of his own paws and place it in the print…
and it fits perfectly. Balto has found his own kind in the great and noble
creature we’ve just seen, and with this epiphany, he raises up his own head and
lets out a huge, dramatic howl of his own. At this point, the “camera movement”
really goes all-out, circling him 180° so that in an unbroken take, we can see
the white wolf reappear and join him in his howl. This done, we then cut to a
long shot of the two of them in profile, heroically twinned. All throughout
this scene, meanwhile, James Horner’s epically powerful score has forbidden the
viewer a single second’s possibility of dismissing things as “just a cartoon.”
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For
whatever strange reason, this bit always puts me in mind of a plot point from The Lives of Others, where we see
Dreyman coming face-to-face with the fake nationalist-propaganda play that
Weisler has written to cover for him. The excerpt we hear consists of
boilerplate heroism such as “Lenin is very tired, but he resolves to continue
on with his revolutionary plans…” We’re supposed to condescendingly roll our
eyes at the crude socialist realism earnestness of it, and its tone-deafness to
any irony or nuance. And yet this great moment from Balto shows that there are always moments in dramatic art where
this sort of full-bore, un-self-conscious heroism not only works, but is the
only possible choice. Substitute “Balto” for “Lenin,” and “rescue effort” for
“revolutionary plans,” and you pretty much have the dramaturgy of this scene. And
anybody who could remain wholly unaffected by it, or dismiss it as
unsophisticated, is likely the sort of glib poseur and/or hateful
philistine I would never wish to have to interact with. It’s probably not a
coincidence, incidentally, that The Lives
of Others was one of William F. Buckley’s all-time favourite films…
The rest
of the film continues in the vein of this scene, with Balto dragging the
medicine up to the top of the cliff, being definitively invested with the honour and
authority of head dog, and successfully leading the team across the many treacherous
obstacles presented by the Alaskan wilderness. Alas, it’s not long before the
film’s misconceived cartoon elements begin to work against it again. A sequence
where the team has to escape a raging avalanche of snow is intense and
gripping, but is undercut by the avalanche’s having been started by Star’s
sneezing. Likewise, the cutaways to Steele holding court back in town, spinning
his own egomaniacal, false version of events does the film few favours.
My chief
take-away from Balto today basically
boils down to “a great film trapped inside a mediocre movie.” The profusion of
cartoonish supporting characters detracts from what works perfectly well as a
straightforward epic drama, and a live-action bookend device seems to somehow
trivialize even that. It’s a testament to how well the film’s better elements
work, though, that in spite of its commercial failure in theatres, it would go
on to become an acknowledged classic on home video. The final vindication of it
in this regard would come in the early 2000s, when Universal would release not one but
two direct-to-video sequels. These films
– Balto II: Wolf Quest and Balto III: Wings of Change – would
mercifully dispense with the live-action bookending, and reign in the
comic-supporting-character quotient dramatically. Their chief raison d’etre lay simply in giving
Balto more to do as a character, whether it be trying to be a good father to
his and Jenna’s six pups, encountering a new wolf pack with which he may have a
history, coming out of head-dog retirement to lead a mail run, or being a hero
again in rescuing a crashed pilot. It’s a gratifying example of a studio
recognizing they’re onto a good thing, and going further with it.