Zach Snyder’s 2011 film Sucker Punch is that amazingly rare movie which dares to confront
one of the great unspoken truths about Hollywood movie-going: the sheer degree
to which we often hate the
hero-protagonists we’re presented with. Even in an agreeably well-done
Hollywood spectacle piece, once you see your hero dashing unscathed through one
hail of gunfire after another, or winning yet another six-on-one meelee with
nary a scratch, it becomes a natural point of human perversity to start wanting
to see those outcomes reversed. And, given the lamentably high number of
Hollywood movies that give us hero-protagonists who are lunkheaded non-entities
or outright hateful assholes – playing an unfairly rigged game against villains
who are often far more sensible and/or sympathetic – this wish to see them
snuffed out gains immeasurably more strength.
The number of Hollywood movies that recognize and play
to this desire, however, is surprisingly slight – and the number that can
actually pull it off once set upon this course is even leaner still. A case in
point is Joe Dante’s film Small Soldiers
(1998), an unofficial satire on Toy Story
which gives us some standard-issue canon-fodder monsters – the “Gorgonites” – to
identify with, against the most insufferable set of G.I. Joe-style toy soldiers ever. The premise is brilliantly
audacious, but Dante bungles the execution inexcusably with his apparent belief
that he needs to win his audience’s sympathies over to the Gorgonites. He thus
wastes endless amounts of narrative time on explanations and pathos, when in
reality we were with him from the start, and impatient for the Gorgonites to
start kicking some soldier ass.
With Sucker
Punch, Snyder transcends all this to a degree that astonished me the first
time I saw it. The first and most crucial reason for this is the brilliant
Decadence of its gender politics. The film opens with a creepy-looking man
attempting to molest his stepdaughters after their mother has passed away.
Displaying spirit and spunk, our heroine (played by Emily Browning from A Serious of Unfortunate Events) locks
herself in a room with a window she can climb out of, and them re-enters the
house to threaten him with his own gun, only for him to disarm her and have her
locked away in an asylum, where she escapes into a fantasy world which gives
her strength. Thus far, the film probably sounds like an even worse version of
Peter Jackson’s The Lovely Bones, but
whereas that film seemingly had no self-consciousness about what it was doing, Sucker Punch is only using this
narrative set-up in order to get us into the fantasy world, which offers us a
nice, Decadent rejoinder to Jackson’s creepy ideas about “innocence.”
Unlike Jackson’s clichéd “Heaven,” Browning’s
heroine’s fantasy world takes us to an upscale private bordello peopled with
gorgeous teenage girls – each one of whom is the private moll to some
vice-ridden local plutocrat – and run by a pimp named Blue, played by Oscar
Isaac in an even bitchier mode than as King Richard in Robin Hood. In my last post I complained about the misandry that
seems to pervade so much of American animated filmmaking, presumably out of
some inane sense that the masculine ideals of self-wilfulness and decisive
action are not “wholesome” ones to inculcate children with. Sucker Punch is just as misandrist as
your average 90s animated film, but from a diametrically opposed position.
Here, all the male characters seem to have passed through masculinity and come
out the other side – into realms of sleaziness, calculation, gluttony,
desiccation, etc. in which there’s no room left for conventional manhood. As a
result, those roles fall to the girls.
In addition to our heroine – now nicknamed “Babydoll”
– the movie introduces us to four of the girls from the brothel, of whom only
two take on real narrative importance: the flighty “Rocket,” who casually
explains that “the club’s a front for his business – guns, gambling,
medications, special favours”; and her commanding older sister “Sweetpea,” who
as the star of the place’s strip show, demands “can I have something a little
more commercial here?” -- a deliciously ironic line to be heard in a Hollywood spectacle like this. The other two are “Amber,” the Asian girl vaguely coded
as the good-hearted one who feels sorry for waifs; and “Blondie,” the sardonic
brunette who tells Amber that “no one felt sorry for you” when she arrived. All
of them see Babydoll as too simperingly innocent to develop an arousing dance
routine like she’s supposed to, but she then surprises them all by doing a
brilliant one heavy on the gyrating and moaning.
We never get to see it, however, because whenever she
starts doing it, the film cuts away to the digital mega-spectacle of one of
four vast fantasy worlds, and it's here that Sucker
Punch’s real interest begins. The
first of these sequences has Babydoll nervously entering a dojo, wherein she is
set upon by three giant samurai. They not only have naginata, the blades of
which are the length of her entire body, but they also blast away at her with
gigantic gattling guns. In a sequence of dazzling video-game-style aesthetics,
Babydoll suddenly manifests limitless agility, speed, and resilience, and
intuitively uses a katana and a handgun to hit each of the colossi at their one
weak point. They collapse and immolate into pure white light. Coming 22 minutes
into the film, it’s a bafflingly unexpected development, and leaves one with
the sense that things can go anywhere henceforth.
The setting of the second fantasy sequence is modelled
on a World War I battlefield, but pumped up to the outlandish scale and
intensity of a Star Wars battle. The
sky is filled with more biplanes and zeppelins than were probably deployed
along the entire Western Front at any one time, and the location has been adjusted
so that Chartres cathedral happens to be right in the line of fire – the
trenches running right up to the front steps, and its famous flying buttresses
collapsing beneath the shockwaves of all the exploding shells. The effect of
seeing our five heroines strutting through this setting in slow-motion –
dressed in fetishistic leather and sluttish makeup, as opposed to the battered
khaki-clad troops on either side of them – is one of the film’s most Decadent
moments: the complete divorce from any sense of human commonality on the
characters’ part, and any sense of historical restraint on Snyder’s.
The ensuing action sequence is everything one would
expect from Hollywood at its best – intense choreography, hyperkinetic editing,
and brilliantly maintained suspense. This last is particularly interesting,
given that one knows for a fact that
none of the heroines are going to get it, just as one knows equally well that none of the German troops have a chance.
Hence, one supposes, all of the moments when one of the girls seems momentarily
overmatched, pinned down, surrounded, or otherwise threatened, are just formal
exercises – there do demonstrate how impressively they can be done, rather than
for the sake of any narrative uncertainty about their upshot. We’re told, moreover,
that the German soldiers the girls are facing are in fact a kind of steampunk
stormtrooper – corpseswhich have been made to walk again through steam power
and precision gear-works. And it’s here that the film’s most intriguing aspect
rears its head. Many Hollywood spectacles have a deeply problematic politics of
empathy, to put it mildly. We’re totally inured to seeing hundreds of people
die horrifyingly, provided they’re anonymous enough, but routinely invited to
be terrified and anguished if one hair on the hero’s best friend’s head is
touched. And don’t even get one started on the trope of the cute child or dog… Sucker Punch, with the samurai automata
and now these steam-troopers, is doing something different. The risk of any
loss of life is now precisely zero on both sides, so empathy or concern of any
sort doesn’t even enter into the equation. This, in fact, to be the film’s
keynote henceforth.
The third sequence takes up the politics of empathy
again, but now goes to a very different place with them. This sequence hinges
on our three main heroines being dropped from a World War II bomber into the
courtyard of a besieged castle, and having to descend into the bowels of the
place to slit a baby dragon’s throat, in order to extract the two fire-crystals
inside. All goes well, until they are surprised by the baby’s mother, who is
understandably enraged. Chasing them, she emerges from the castle blasting
fire, causing total mayhem among the besieging forces, before taking flight to
chase the girls’ drop plane – piloted by the two subsidiary heroines “Amber”
and “Blondie.”
Seeing Blondie fire one of the plane’s machine guns at
the dragon, crying “Take that you ugly mother!” seems like exactly the sort of
hateful moment one would expect from one of the worse kind of Hollywood
designated-heroes. The previous business with the baby dragon was an
appallingly callous moment on the heroines’ part, and one’s sympathy
is now frankly with the dragon – a reading one doesn’t quite expect to see
borne out by the movie. Except that, a moment later, Blondie exclaims that
she’s lost the dragon behind one of the castle’s towers – only for it to
suddenly emerge and chomp down on the plane’s gun-turret tail, sending it spiralling
away downward. The sequence still obligatorily ends with Babydoll skewering the
dragon in the head with her katana, but with that one chomp, one suddenly has
the sense that Sucker Punch may yet
be going somewhere that will surprise you.
This is then borne out in the fourth fantasy sequence.
This one takes us into the realm of science fiction. We find ourselves on a
terraformed Titan, beneath a yellowy-beige sky, above which Saturn and its
glorious rings almost entirely fill the horizon. We’re above a futuristic
bullet train, which has been rigged by terrorists with a bomb, set to explode
when the train reaches the futuristic megalopolis on the horizon. The girls must
fight their way through the innumerable robot guards stationed throughout the
train in order to deactivate and extract the bomb. After the opening rounds of
the melee play out Matrix-style –
with the girls’ bullets and blades shredding the robots in slow-motion –
however, the film cuts back to its second level of reality, in the brothel, where
the escape plan goes wrong and Rocket gets stabbed. Cutting back into the
fantasy sequence, the tide abruptly turns, and Babydoll is sent sprawling into
some cargo crates in equally tortuous detail. Sweetpea’s shotgun is smashed out
of her hands similarly emphatically, and Rocket takes an incapacitating punch
to the face in a positively
fetishistic slo-mo close-up. In short order, one of the fallen robots resurges
long enough to reactivate the bomb, and their mission ends in failure, with
Rocket trapped on the train to be blown to atoms along with the city (Snyder paying homage to his own work in Watchmen). The drama of invincibility
has mutated into that of martyrdom in only a few moments.
After this, the film returns to the brothel-reality,
with Blue shooting Amber and Blondie in the head, and Babydoll and Sweetpea having
to make a desperate break for it on their own. And it’s the one huge, defining
disappointment of Sucker Punch that
this climax plays out wholly in the brothel-reality rather than in a fifth
fantasy sequence that brings the remaining girls to total apocalypse. The
film’s ultimate conclusion is so unexpected that it deserves a mega-spectacle
analogue like what we’ve seen so far: it turns out to be Sweetpea that gets out
and Babydoll that stays behind to sacrifice herself. This plays out via a rapid montage through three
different layers of reality, in the course of which she has inflicted upon herself two
of the same fates – being shot in the head point-blank, and having her brain
skewered – which she’s dealt out so cavalierly throughout the preceding
sequences. There’s a satisfaction to this that, as I said, one is very rarely
afforded in Hollywood movies. In most, when you are presented with a meek,
blushing, young heroine who insists that we must all work together to escape
from the clutches of our nefarious captors; another young girl who believes in
her right away; and an older girl who attempts to kibosh her idealism with
phrases such as “too risky” and “what makes you so special?” then it’s a
no-brainer to guess which two are going to survive until the end. The fact that
Snyder has flouted that logic, even more than all the amazing digital fantasy
spectacles on offer, is what makes Sucker
Punch so amazingly revolutionary a film, and demonstrates once again that
being mainstream entertainment is no excuse for infantilism.